Sodom Hitboxes
SFZ2 Sodom Hitbox Data:
Please excuse any errors within the Hitboxes pictures. This is a work in progress and it’s going to be updated as soon as possible.
Click the thumbnails for larger pictures.
-Sodom Custom Combos.
Frame Data coming soon!
– Standing Normals:
- s.LP
- s.MP
- s.HP
- s.LK
- s.MK
- s.HK
– Crouching Normals:
– There is a 2 frame gap from transitioning from hit box 1 on c.hp to hitbox 2 where it is hurt box only. This explains why it must be done early to no lose to jump ins.
- c.LP
- c.MP
- c.HP 1
- c.HP 2
- c.HP 3
- c.HP 4
- c.LK
- c.MK
- c.HK 1
- c.HK 2
– Neutral Jumping Normals:
- nj.LP
- nj.MP
- nj.HP
- nj.LK
- nj.MK
- nj.HK
– Jumping Normals:
- j.LP
- j.MP
- j.HP
- j.LK
- j.MK
- j.HK
– LP Jigoku Scrape:
- LP Jigoku Scrape
– MP Jigoku Scrape:
- MP Jigoku Scrape
– HP Jigoku Scrape:
- HP Jigoku Scrape 1
- HP Jigoku Scrape 2
– Daikyou Burning:
- Daikyou Burning 1
- Daikyou Burning 2
– Shiraha Catch:
- Shiraha Catch
– Butsumetsu Buster:
- LP Grab Range
– Taunt:
- Taunt 1
- Taunt 2
-LVL.1 Meido no Miyage:
- Meido no Miyage 1
- Meido no Miyage 2
- Meido no Miyage 3
- Meido no Miyage 4
– Tenchuu Satsu:
- Grab Range