Nash Hitboxes

SFZ2 Nash Hitbox Data:
Please excuse any errors within the Hitboxes pictures. This is a work in progress and it’s going to be updated as soon as possible.
Click the thumbnails for larger pictures.

Nash Hitboxes

チャーリー ナッシュ

-Nash Custom Combos.
-Nash BnB’s.
Frame Data coming soon!

– Standing Normals:


– Crouching Normals:

– Special Normals:

– Neutral Jumping Normals:

– Jumping Normals:
– The small hurtbox on Charlie’s j.mk appear one frame before the active hitbox.

– Sonic Boom:

– Flash Kick:
– Lk flash kick starts with a grounded hitbox on active frame, this makes in not unblockable in the air.
– Hitbox starts high so it whiffs crouchers.
– Mk flash kick retains the same hit box throughout the moves, completely invincible low.
– Hk flash kick has a more vunerbale hurtbox high on first active frame, then becomes similar/same to mk version.
– Hk version only knocks down in second hit. Best used in combos.


– Sonic Break:

– Crossfire Blitz:

– Back to Index.
– Back to Hitboxes.

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